INFORMATION, PRE-REGISTRATION AND REGISTRATION
Continuing Education
Phone: 91 665 5060
Academic direction : Álvaro Esteban Vázquez Sánchez
Student attention: Student Help Box Suggestions, complaints and congratulations mailbox
Basic Information
Presentation
In Spain there are more than 3 million electronic video game enthusiasts, that is, they play or view more than 10 hours a week of this type of content. Currently, electronic video game competitions are professional, with both leagues and teams having budgets of millions of euros. To add one last piece of information, the increase in sponsorships for the sector grows by around 12% year on year.
But jobs, such as player, lack specific training, so they are 100% self-taught. The sector has grown so much that it requires professionalization of its actors.
There is no certified qualification to be an electronic video game player. Currently, both professional and amateur players meet the following characteristics:
- They are self-taught
- There is no studied and solid method that:
- avoid bad practices in electronic video games
- Maximize player and team performance
- professionalize the figure of the player.
The electronic video game sector, both at the level of audiences, competitions, budgets and growth of non-professional teams, requires specialized training.
Our proposal:
- It is made and taught by active professionals in the sector, who also have a broad vocation for teaching and finding an efficient training method.
- replicates the traditional sports system, a system protected by Sports Law 10/1990 of October 15, which regulates the skills necessary to be a sports coach.
- It has a common block, focused on teaching how to be a player. And a specific block, different for each game.
the Program
The course consists of two blocks:
Common block:
- Electronic video games, school of values in arbitration
- Ecosystem and legislation of electronic video games in Spain
- Management of emergency situations
- Communication adapted to gamers
- Management of conflict situations in games and tournaments
- Generation of pre-departure reports
- Hygiene and safety
- Substances treated
Specific block:
- Use of Discord and other necessary computer applications.
- Preparation of games for the dedicated game
- Ecosystem of each game.
- Rules and errors of the dedicated game
Recipients
Train the first players in the field of electronic video games, with training certified by both professionals in the video game sector and by an educational institution of the prestige of this university.
access requirements
They have a high school diploma or higher degree and turn 18 years old during the calendar year.
No prior software skills or special computer equipment are required to deliver the training.
Selection criteria
In the event that the number of applications exceeds the number of places offered, a selection will be made based on the following criteria:
In strict order of application and as objective selection criteria:
- University Master's Degree (4 points).
- University degree (3 points).
- Higher Grade (2 points).
- High school diploma (1 point).
5% of the places offered will be reserved for special places that are disabilities, victims of terrorism or gender violence as indicated in article 50 of the internal regulations of the University, must comply with the established general requirements and if not covered would return to the previous general quota.
Number of Places: 15
Academic Management and Faculty
Course Director - Alvaro Esteban Vazquez. Experience at Algon Games, a training and consulting company in the field of electronic sports. Work with clubs, players and brands interested in sponsoring esports-related events.
Deputy Director of the Course - José Ignacio Matarranz Alvarez. CEO of Wiper Gaming, League of Legends player training company. Founder of the LOL Coaching School, together with the Camilo José Cela University. Additionally, an active basketball coach, certified as a senior basketball coach.
Both profiles with extensive experience in the sector and in the training of professionals for the electronic sports industry. With the ability to manage projects like this training. And with a wide network of contacts between coaches and video game players.
Daniel Palacios-Alonso. Head of the Bioinspired Systems and Applications research group. In addition, she collaborated with the research team of Dr. Agustín Álvarez Marquina assigned to the Center for Biomedical Technology.
I lead a national research project with Dr. Cristina Conde (FRAV) based on explainable artificial intelligence (XAI) and I belong to the e-Madrid educational innovation network with Dr. Ángel Velázquez Iturbide (LITE).
I work as a reviewer for international conferences and top-level journals such as Neural Computing and Applications, Frontiers in Neuroscience and International Journal of Neural Systems.
Duration and development
Modality: online
Number of credits: 6
Contact hours: 20
Delivery location: Streaming of all classes
Hours: Indefinite
Start date: March 1th 2025
Finish date: May 15, 2025
Reservation of place and enrollment
Pre-registration period: February 6, 2025 to February 28, 2025
Enrollment deadline: February 10, 2025 to February 28, 2025
Title price: €400
Possibility of scholarship (if applicable): No
Documentation to attach, forms and place of delivery
The applicant will present all the scanned documentation, in the formats allowed through the link https://www.urjc.es/estudiar-en-la-urjc/admision/276-formacion-continua#preinscripcion
The documentation that you will have to submit is the following:
- National Identity Document or equivalent / Passport or Residence Card
- Curriculum vitae
- Responsible declaration of veracity of the data provided in digital format
- Any other document required by the Academic Department of Continuing Education for acceptance.
To access the University Extension Courses, no previous university degree is required.