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Thursday, April 28, 2022 at 12:18 p.m.

'Hygge': Inclusion and family diversity in a card game

URJC Design student Robin Trayling has been a finalist in the Acento G 2021 Awards thanks to her Final Degree Project on the study and proposal of an inclusive and collaborative board game.

Albert Rose

“A creative proposal for an inclusive and accessible tool that works as a vehicle to deal with family diversity”. This is how Robin Trayling highlights and describes her board game 'Hygge', the Final Degree Project with which the URJC Design student has been a finalist in the 2021 Acento G Awards presented by Gràffica magazine.

"With this game I intend to normalize family diversity and promote the inclusion of people with visual disabilities so that they can enjoy and play on equal terms with the rest of the participants," says Robin Trayling.

The designer assures that the idea of ​​the project stems from her passion for board games: “I play many games of this type with family and friends and I realized that blind people cannot play the same games that I can. they are not adapted”, he explains.

'Hygge' is a collaborative type game that includes adaptation elements such as the use of specific colors to make the game easier for colorblind people, typography with a high degree of legibility, raised texts to identify the letters by touch and the use of of braille language on the letters.

In addition to an entertaining and educational proposal, Robin wanted to take advantage of 'Hygge' as an instrument to deal with family diversity: "It is an inclusive and accessible tool with which to publicize, normalize and make visible those families that go beyond the conventional canons ", bill.

For Robin "it is an honor" that the project has been a finalist in the awards because he feels that it is a recognition of solidarity and the work to create universal and accessible designs that include all groups. The student points out that with a little research, the resources and elements that favor the inclusion of a greater number of people can be adapted.

"In addition, it is common to think that recreational or educational resources have to be academic when really the best way to learn, regardless of age, is by playing", he concludes.