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Video Game Design and Development + Computer Engineering

Branch of knowledge: Engineering and architecture
Teaching modality and Campus:
In person:
Móstoles
Credits: 303. Credits year: 51-72. Duration: 5 years. Implantation: progressive
Academic Calendar    Schedule  Exams  Teaching Guides  Faculty
Coordinator: Prof. Dr. D. Dan Casas Guix (Videogames) y Prof. Dr. D. Carlos Garre del Olmo (Computers)    

Student attention: 91 488 93 93.     Student Help Box     Suggestions, complaints and congratulations mailbox

Training itinerary

ACCESS THE COURSE GUIDES OF THE DEGREE

FBC: Common Basic Training, they are validated with their counterparts of all grades
FBR: Basic Branch Training, they can be validated with their branch counterparts, taking into account the adequacy between the skills and knowledge acquired.
OB: Compulsory
OP: Optional

1st COURSE
SEMESTER COURSE CHARACTER CREDITS
1 Physics for video games FBR 6
1 Logic and Discrete Mathematics FBR 6
1 Narration, Script and Storyboard FBC 6
1 visual programming FBR 6
1 computer technology OB 6
2 Geometric Modeling FBR 6
2 Basic Legal Principles: Professional Ethics and Equality FBC 6
2 Computer Structure OB 6
2 Data structures OB 6
2 Fundamentals of Design and Gameplay OB 3
2 Multimedia OB 3
Total credits to be taken: 60

 

2st COURSE
SEMESTER COURSE CHARACTER CREDITS
1 Programation advance OB 6
1 Computer Organization OB 6
1 Computer Graphics OB 6
1 Statistics FBR 6
1 2D digital design OB 6
2 Operating Systems OB 6
2 Video Game Development Process OB 6
2 Operational and statistical management methods FBR 6
2 Introduction to mathematical and numerical methods FBR 6
2 3D digital design OB 6
2 Computer Architecture OB 6
Annual modern language FBC 6
Total credits to be taken: 72

 

3st COURSE
SEMESTER COURSE CHARACTER CREDITS
1 Advanced graphics processors OB 6
1 Audiovisual language and interactive media OB 3
1 Human-computer interaction OB 6
1 video game engineering OB 3
1 Confidential Information OB 6
1 Expansion of operating systems OB 6
1 Design of embedded systems OB 6
2 Sound and music for video games OB 3
2 Computer networks OB 6
2 Optional 1 OP 6
2 characters and settings OB 3
2 Multiplayer Environments OB 6
Total credits to be taken: 60

 

4st COURSE
SEMESTER COURSE CHARACTER CREDITS
1 Visual design and final art OB 3
1 character behavior OB 3
1 Expansion of computer networks OB 6
1 Optional 2 OP 6
1 Optional 3 OP 6
1 Optional 4 OP 6
2 Distributed application development OB 6
2 high performance computing OB 6
2 Intelligent Systems OB 6
2 Data management in digital media OB 6
2 algorithms for games OB 6
Total credits to be taken: 60

 

5st COURSE
SEMESTER COURSE CHARACTER CREDITS
1 Academic Recognition of Credits OB 6
Annual External Practices (Computer Engineering) OB 15
Annual Final Degree Project in Computers OB 15
Annual Final Degree Project in Videogames OB 15
Total credits to be taken: 51

 

OPTIONAL 

Course  Semester Subject Character Credits
 3 2 3D Animation  OP 6
 3 2 Virtual Reality  OP 6
 3 2 Sequential Machines, Automata and Languages  OP 6
 3 2 Robotics and Domotics  OP 6
 3 2 Artificial vision  OP 6
 4 1 Games for Web and Social Networks  OP 6
 4 1 Development of applications for mobile devices  OP 6
 4 1 Project Management and Direction  OP 6
 4 1 Informatic security  OP 6

Regulation

ACADEMIC CALENDAR

REGISTRATION

*The rates corresponding to double degrees with different degrees of experimentality will be applied as established in the new Decree 43/2022, of June 29, of the Government Council, which establishes the public prices for university studies leading to official degrees and services of an academic nature in the public universities of the Community of Madrid*

TRAINING PROCESS 

REVIEWS AND REVIEWS

Validation, adaptation of studies, recognition of credits and homologation of foreign qualifications

UNIVERSITY DEGREES

VISITING STUDENTS AND FUNCTIONAL DIVERSITY

COEXISTENCE REGIME

SCHOOL INSURANCE

ASSOCIATIONS

Quality guarantee

Quality Assurance Bachelor's Degree in Video Game Design and Development
Quality Assurance Degree in Computer Engineering

General information collection plan

Within the quality assurance system of the Rey Juan Carlos University, the following surveys are planned:

- New students

- Teacher evaluation

- Student satisfaction

- Satisfaction of the graduates

- Labor insertion

- Causes of abandonment

- Career path:

  • Second year after graduation
  • Third year after graduation
  • Fourth year after graduation

- Degree of satisfaction:

  • Faculty with the campus and university
  • Teacher with degree
  • of the evaluators
  • Incoming student mobility program
  • Outgoing Student Mobility Program
  • Administration and services staff with the university

- External internships:

  • Student satisfaction
  • External tutor satisfaction
  • Evaluator satisfaction

Survey results:

 

Results report

Once the follow-up has been carried out, the quantitative information on the results obtained in the follow-up of said Degree is shown, differentiated by academic year.

Results report

Labor Insertion

 

Satisfaction of the groups

Within the quality assurance system of the Rey Juan Carlos University, satisfaction surveys are planned for the university community (students, pas and teaching staff) with the services offered by the university. These are surveys aimed at all members of the university community, who are users of the different services offered by the university. These surveys, which are held annually, assess the degree of user satisfaction with the services provided by the university, either directly through the university's own departments or through external contracts.