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Master's Degree in Computer Graphics, Games and Virtual Reality

Responsible Center: postgraduate unit    Location: Mostoles Campus.
Modality: Onsite  Title code: 6343 Orientation: professional and researcher
Number of ECTS Credits: 60 ECTS  Duration of the Master: an academic year
Public prices: See table
Academic Calendar     Schedule    Examinations    Teaching Guides    Adaptations table    Faculty
Director of the Master: Prof. Mr. José Javier San Martín López Phone: 91488 81 12    websites
E-mail: 
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University master's information: Phone: 91 665 5060   Inquiries Mailbox

Basic Information

What knowledge will I acquire with this Master?

The video game, animation, physical simulation and virtual reality industry market has been experiencing strong growth in recent years. If the digital animation sector is revolutionizing the world of leisure (billing 222.000 million dollars in 2013 (Procomer, 2014) and with an expected annual growth of 7%), the rest of the sectors are not far behind. Thus, the forecast for the video game market expects a growth of 9,6% in 2015 compared to current figures, going from 83.600 million dollars in 2014 to 107.000 million dollars in 2017 (Global Games Market Report by Newzoo, 2015). In Spain, the turnover of video game companies is expected to grow at a rate of 24% per year over the next three years, reaching 723 million euros in 2017 (Libro Blanco DEV, 2014), doubling employment in the sector up to 5.200 jobs. Meanwhile, the impending revolution in virtual and augmented reality forecasts that the combined sector will increase to 150.000 million dollars by the year 2020 (Digi-Capital).

In this sense, the creation of new products that connect both science, animation, simulation, gaming and visualization using new paradigms and innovative methodologies is something increasingly required by more companies. The companies in the sector in Spain, stimulated by this continuous progress, are becoming larger and more numerous, which is why there is a strong demand for qualified engineers trained in these areas. The entertainment industry is exerting increasing pressure for scientific research and development to create hardware and software that create more realistic and immersive environments.

Is this degree official according to the regulations required by the European Higher Education Area?

Yes (final verification report is attached), starting the first course in the academic year 2010-11.

Final verification report turned out FAVORABLE

Favorable report first modification

Favorable report second modification

Favorable report third modification

Is it necessary to pass an access test?

Yes, the student's curriculum will be assessed

What is the minimum number of credits for which I can enroll?

You can see it in the rules of permanence in this link

Recommended income profile

Students who have possession of an official Spanish university degree or another issued by a higher education institution of the European Higher Education Area that authorizes access to Master's degrees in the country that issued the degree.

Objectives

The general objective of the University/Official Master's Degree in Computer Graphics, Games and Virtual Reality is to provide up-to-date and quality training in video games, animation, physical simulation and virtual reality, both in methodological, technological and application aspects. This training will provide graduates with the training that is increasingly demanded by companies in the sector, given the growth that this branch of Computing is experiencing throughout the world. Companies in these sectors in Spain are becoming stronger and are looking for specific profiles of qualified engineers trained in the areas of the Master. It should be noted that Madrid brings together the majority of Spanish companies in this field.

The above objective translates into the following specific objectives:

  • Adapt the student's training to the needs that they will find when developing applications or researching in this area, which requires taking into consideration subjects that include fundamentals, methodologies, technologies, applications, etc.
  • At the student's choice, consolidate knowledge and skills that allow the rigorous development of Computer Science projects within this area, or initiate research techniques in it.

Competences

To obtain the degree, students must acquire the following generic skills (G1-G15):

  • G1. Ability to integrate, both professionally and in research, in the world of graphics, animation, games and/or virtual reality.
  • G2. Ability to implement technologies and direct projects in the area of ​​computer graphics, animation, virtual reality and video games, understanding the quality criteria that govern research and professional activities.
  • G3. Ability to understand and apply advanced concepts of computer graphics, animation, virtual reality and video games.
  • G4. Ability to integrate and communicate with experts from other areas and in different contexts.
  • G5. The student will be able to apply the knowledge acquired in carrying out problems and practical work in a business environment.
  • G6. Have the mathematical and physical foundations to interpret, select, assess and create new concepts, theories, applications and technological developments related to computer graphics, animation, virtual reality, video games and their application.
  • G7. Capacity for analysis, synthesis and decision making
  • G8. Capacity for organization and planning.
  • G9. Ability to manage information.
  • G10. Ability to develop one's own creativity
  • G11. Leadership
  • G12. Critical and self-critical capacity.
  • G13. Ability to maintain correct and perfectly satisfactory oral and written communication.
  • G14. Development of social and interpersonal skills.
  • G15. Develop a deep awareness of ethical principles.

As for the specific competences of this master's degree, covered by the compulsory subjects, they are the following (E1-E20):

  • E1. Know, understand, design, model and generate graphic environments.
  • E2. Ability to model and animate objects and characters.
  • E3. Ability to recreate and simulate physical phenomena.
  • E4. Ability to interact with virtual environments.
  • E5. Ability to work on graphic processing architectures.
  • E6. Know and understand the industry of the sector and the limitations of the technology.
  • E7. Ability to carry out each of the stages in the creation of a video game: concept, structure, design, implementation and testing.
  • E8. Ability to implement the necessary technology to make 3D animations, and understand the quality and design criteria of said animations.
  • E9. Know, understand and apply graphics synthesis techniques, both 2D and 3D as well as their hardware implementation.
  • E10. Know, understand and apply the necessary techniques for the creation, use and adaptation of graphic tools and engines.
  • E11. Know, understand and apply the high-performance techniques used in the design of architectures for graphics, evaluating their performance and possible bottlenecks.
  • E12. Learn to solve problems in graphic architectures in its different aspects.
  • E13. Learn and use the mathematical methods necessary to approach and solve graphic, animation, game and/or virtual reality applications.
  • E14. Know, understand and apply the physical concepts necessary for the recreation of movements and natural phenomena in graphic applications, animation, games and/or virtual reality.
  • E15. Ability to implement the graphics, communications, and animation technology necessary to make games, as well as to understand their quality and design criteria.
  • E16. Ability to evaluate the importance of the different components to achieve a balance between the different elements of the graphic system.
  • E17. Learn to represent information of a diverse nature graphically.
  • E18. Know, understand and apply the necessary concepts to carry out a person-computer interaction according to usability criteria and using graphic interfaces.
  • E19. Ability to build an application using a virtual reality device.
  • E20. Understand the basic architecture of virtual reality applications, mastering the basic concepts in input-output devices and virtual reality engines.

Admission and enrollment

Admission:

The requirements for access to the proposed title are according to article 18, of Royal Decree 822/2021, of September 28:

  1. Possession of an official Spanish Graduate or Graduate university degree or equivalent is a condition for accessing a Master's Degree, or, where appropriate, having another University Master's degree, or titles of the same level as the Spanish Bachelor's or Master's degree issued by universities and higher education institutions in an EHEA country that in that country allow access to Master's degrees.
  2. In the same way, people in possession of titles from educational systems that are not part of the EHEA, which are equivalent to a Bachelor's degree, will be able to access a Master's Degree in the Spanish university system, without the need for homologation of the title, but verification by of the university of the level of training that they imply, as long as in the country where said title was issued it allows access to university postgraduate level studies. In no case will access through this route imply the homologation of the previous degree held by the person concerned or its recognition for other purposes than that of carrying out the Master's degree.

Candidate selection:

Recommended Access Criteria

The specific qualifications that will facilitate access to the Master are the following:

  • Degree in Computer Engineering
  • Degree in Computer Engineering
  • Degree in Software Engineering
  • Degree in Video Game Design and Development

In addition to those mentioned, access to the Master's Degree will also be facilitated by any other degree or related university degree that includes subjects from both the Computer Science and the Arts branches in its study plan.

Conditions or special access tests:

Where appropriate, if necessary, assessment of the student's curriculum, based on their professional experience, their projection in relation to the objectives of the master's degree, as well as their academic record.

Specifically, the file would be weighted with 66% with respect to the final assessment and the adaptation to the master with respect to the curriculum with 33%. In the event of a tie between candidates, a personal interview will be held to assess their attitude towards the master's degree and commitment to its completion.

Offer of places: 30 seats. If the minimum number of students envisaged is not reached in a course, the University may choose not to open the teaching group.

See admission and enrollment

Training itinerary

Master's Teaching Guides

ACCESS THE COURSE GUIDES OF THE DEGREE

Training Itinerary

 

 

a) Name of the module or subject

b) Content in ECTS credits

c) Temporary organization: semester

d) Compulsory or optional nature

634301

3D graphics

6

1st quat

required

634302

Virtual Reality and Interaction

6

1st quat

required

634303

Mathematical and Physical Foundations for Computer Graphics

6

1st quat

required

634304

computer animation

3

1st quat

required

634305

video game engines

3

1st quat

required

634306

Applied Methodology

3

1st quat

required

634307

Display

3

1st quat

Optional *

634308

Machine Learning

3

1st quat

Optional *

634309

gaming technology

6

2nd quat

required

634310

Animation Simulation Advanced-I

4

2nd quat

required

634311

Advanced Rendering-I

4

2nd quat

required

634312

Graphics Processors and Real Time Applications-I

4

2nd quat

required

634313

Advanced Animation and Simulation-II

3

2nd quat

Optional *

634314

Advanced Rendering-II

3

2nd quat

Optional *

634315

Graphics Processors and Real Time Applications-II

3

2nd quat

Optional *

634316

Master's thesis

9

Annual

TFM

634317

Totals to study

60

 

(*) You must choose an elective subject each semester to comply with the study plan of the master's degree

Material resources

Material resources

Specific resources of the master:

The Master's Degree in Computer Graphics, Games and Virtual Reality has 60 seats Intel i5-4570 at 3.20GHz with 4 cores, 8 GB DDR3 SRAM and an ASUS GeForce GTX 760 2GB RAM graphics card each with Windows 7/Linux dual boot and connected via a Gigabit Ethernet network. In addition, there are Novint Falcon devices for virtual touch, Wacom tablets, Oculus Rift VR Dk2 glasses, augmented and virtual reality headsets, dataglove and access to the RAVE Multiprocessor SGI Prism reconfigurable virtual reality cave. Additionally, it has the recognition of the NVidia Teaching Center (https://developer.nvidia.com/academia/centers?type=5034&region=All&country=es) as a guarantor of the quality of the teaching that has been imparted for years.

External Internships

This master's degree does not plan to carry out External Internships in its training itinerary. However, the University Master's Degree in Computer Graphics, Games and Virtual Reality makes it possible, as part of the student's training, to carry out external internships in companies from the different sectors related to the Master's degree in an extracurricular manner. These external internships do not obtain a qualification within a subject of the Master's program, but they allow students to have direct contact with the world of work and its needs.

For more information:  VIEW

Mobility programs

University Master's degrees, due to their duration and characteristics, in general do not specifically contemplate the mobility of their students. However, the Rey Juan Carlos University has different mobility programs for both students and University workers (PDI and PAS) and has procedures for collecting and analyzing information on these mobility programs.

URJC Mobility

Quality guarantee

External monitoring report

RUCT link

BOCM Link

Results report

Once the monitoring of the Master's Degree has been carried out, the most relevant quantitative information on the results obtained in the monitoring of said Degree is displayed, differentiated by academic year.

Report by course:    

General information collection plan

Within the quality assurance system of the Rey Juan Carlos University, the following surveys are planned:

- Student profile

- Teacher evaluation

- Degree of satisfaction:

  • Of the students
  • of the graduates
  • From the Faculty
  • Administration and Services Staff

- Labor insertion

- External internships:

  • Satisfaction of interns
  • External tutor satisfaction
  • Employer satisfaction

Survey results:

Improvement actions

The Quality Assurance System of the Rey Juan Carlos University establishes that the degree's Quality Assurance Commission will annually analyze the information derived from the degree's indicators and prepare a report that will include improvement plans if the results so indicate.

Renewal of accreditation

The renewal of the accreditation represents the culmination of the implementation process of the official Bachelor's and Master's degrees registered in the Register of Universities, Centers and Degrees (RUCT). The renewal of the accreditation of official bachelor's and master's degrees is organized in three phases: self-assessment report, external visit and final assessment.

In the first phase, the university describes and assesses the status of the degree with respect to the established criteria and guidelines. The result is the Self-Assessment Report (IA) that is presented. The second and third phases are carried out by a group of evaluators external to the evaluated title.”