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Video Game Design and Development

Branch of knowledge: Engineering and architecture
Responsible Center: Higher Technical School of Computer Engineering
Teaching modality and Campus: Face-to-face Madrid-Quintana y Móstoles
Double degree with: Computer Engineering
Credits: 240. Credits year: 60. Duration: 4 years. Implantation: progressive, first year 2014-2015
Academic Calendar    Schedule   Exams   Teaching Guides  Validation table  Faculty  student jobs

Coordinator: Prof. Dr. D. Dan Casas Guix     
Coordinator UDD Madrid-Quintana: Prof. Dr. Ms. María Paloma Cáceres García de Marina      

Student attention: 91 488 93 93.     Student Help Box     Suggestions, complaints and congratulations mailbox

Basic Information

What knowledge will I acquire with this Degree?

In this Degree you will obtain training that will allow you to gain in-depth knowledge of the entire video game development process, from its conception to its final implementation and marketing. Although the focus of this career is fundamentally technical, basic concepts of design and artistic creation are also learned. Thus, the fundamentals of video game-oriented programming are combined with experience in both technical and artistic design and development methods, using the leading tools in the industry.

In summary: in the Degree in Video Game Design and Development you will learn subjects and tools that will allow you to develop your full potential to conceive a video game, design the environment in which the action will take place, create the characters, program each and every one of the aspects of the game, organizing the possible participation of online players, applying it to a certain platform or mobile device, etc. In other words, you will get a complete profile with extensive knowledge for the heterogeneous professional environment present in the video game industry, digital content and multimedia applications.

Where will I be able to work when I graduate?

The students of the degree will obviously be able to work in the video game industry, either in purely technical and development positions in volume companies, or in hybrid technical-artistic positions in smaller companies.

Many of the techniques studied in the Degree in Video Game Design and Development are common to other related branches of what is called "Digital Media": animation, special effects in cinema, digital illustration, professional simulators (flight simulators, medical or military), advertising, television, etc. The training of this Degree therefore enables you to work in these areas, which are acquiring enormous economic relevance due to the spread of new mobile phones or multimedia devices.

On the other hand, being a degree oriented to the technical part of video game development, the training received will also allow you to work in many other fields of Information and Communication Technologies, especially those in which it is necessary to develop systems specific for specific applications or to fully exploit the technical capabilities of modern information and communication systems. It must be remembered that in the end a video game needs to fully exploit the graphic and communication capabilities of the system in which it is going to be played, and this need also appears in many fields, from medicine to engineering, industry, security , etc. Among the latest trends, there is also the use of gamification systems in companies to motivate their employees or the development of games to promote other products.

In addition, the digital content developer profile has a much broader outlet than the video game industry, in the development of multimedia applications, web applications, or graphic interfaces, present today in practically all commercial software. The mixed technical-artistic nature of graphic applications calls for professionals with a technical profile but who are knowledgeable about artistic editing methods and tools. It is possibly one of the careers with the greatest range of potential jobs, and of course, it is one of the ones that will be most in demand when you graduate.

You should keep in mind that nowadays it is very easy to sell a quality product all over the world, thanks to the possibilities offered by the Internet. Video games (and in general, everything related to digital media) are an area that is particularly suitable for the emergence of entrepreneurs. Therefore, the Degree in Video Game Design and Development also opens the door to creating your own company.

Finally, it is important to point out that the degree also provides the professional skills of computer engineering, with which as a graduate you will also opt for the full spectrum of associated professional options.

Is this Degree official according to the regulations required by the European Higher Education Area?

The final verification report turned out FAVORABLE

Favorable report first modification

What subject areas will I address in this grade?

MODULE

ECTS CREDITS

CONTENTS

1. Common Core Knowledge Module

18

This module includes the subjects common to all the degrees that can be taken at the URJC.

2. Branch basics module

42

Here the basic training subjects for the degrees of the Engineering branch, in which this Degree is framed, are grouped.

3. Mandatory knowledge module

120

This module includes the subjects that make up the main body of the degree.

4. Optional knowledge module

72 (only 24 are attended)

Here are subjects that complement the student's training, allowing him to achieve a certain degree of specialization in the chosen subjects.

5. External internship module

15

The student will carry out internships in companies or institutions in which they will develop activities that will complement their training.

6. Academic credit recognition module

6

This module is passed through the participation of the student in sports university activities, student representation, solidarity and cooperation.

7. Final Degree Project Module

15

As the last subject, the student will carry out a Final Degree Project in which they will put into practice the skills acquired throughout the degree.

The subjects of modules 1, 2, 3 and 4 are included in the following subjects:

RAW MATERIAL

ECTS CREDITS

1.1. Humanities and video games

6

1.2. Basic Legal Principles: Professional Ethics and Equality

6

1.3. Language

6

2.1. Company

6

2.2. Physics

6

2.3. Math

18

2.4 Computing

6

2.5. Statistics

6

3.1. Programming

24

3.2. Computer Graphics

27

3.3. Hardware-Software Architectures for Games

18

3.4. Video game and digital media design

12

3.5. Narration and audiovisual language

3

3.6. Artificial intelligence for video games

9

3.7. Information management

12

3.8. Human Computer and Multimedia Interaction

9

3.9. video game engineering

18

3.10. Network and Internet

12

4.1. Computer Graphics

12

4.2. video game engineering

18

4.3. Network and Internet

12

4.4. Hardware-Software Architectures for Games

18

5.1. External practice

15

6.1. Academic Recognition of Credits

6

7.1. End of Degree Project

15

Recommended Income Profile

Although there are no special entrance exams, the recommended admission profile for students who want to access this degree is for people who like new information and communication technologies, with the ability to work in teams and to analyze and solve problems. In general, those people who have completed the baccalaureate of the Scientific-Technological modality have adequate training.

Objectives 

The general objective of the Degree in Video Game Design and Development of the Higher Technical School of Computer Engineering of the Rey Juan Carlos University is to provide current and quality training in the creation, design and implementation of video games and multimedia applications, preparing highly qualified professionals. qualified people capable of entering the labor market. This training will make it possible to supply the graduates that are increasingly demanded by companies in the socio-economic environment, both Spanish and worldwide, in response to the growth that this branch of Computing is experiencing throughout the world.

The purpose of the Degree is framed within one of the priority objectives of the IV PRICIT of the Community of Madrid, where the existence of "a well-trained stock of human capital, capable of assuming the role of leader, engine and promoter of development ” and, in turn, are fully in line with the main area of ​​action of the aforementioned IV PRICIT, such as the “Creation of human capital” and with other priority areas of action also included in the IV PRICIT, such as the “Promotion cooperation and business R&D” or promoting the role of “Science in society”.

On the other hand, this proposal is fully in tune with the following strategic scientific-technological lines of the IV PRICIT of the CAM:

  • Capital goods and industrial production: advanced development of virtual reality systems.
  • Information and communication technologies: network multimedia systems; applications of social interest in large sectors.
  • Space sciences, physics and mathematics: Modeling and simulation.

The video game creation process has a marked multidisciplinary nature, combining creative and technical profiles. This fact makes it difficult for a single degree to form both profiles effectively. Most European and world universities that offer degrees in Video Game Design (see section 2), whether undergraduate or postgraduate, distinguish between artistic profiles and scientific profiles. The degree presented here is included within the titles of a scientific or technical nature. Even so, with the aim of allowing the integration of graduates in multidisciplinary teams, in which they must carry out their professional work, the student will be trained in skills in the areas of Social Sciences, Business Management, Art and Humanities that will allow them to collaborate and lead these teams.

Competences 

General Competences

The general skills defined here are an adaptation of the skills proposed in the agreement of March 3 of the Council of Universities regarding Computer Science degrees, likewise new general skills necessary to train graduates in the area of ​​Design have been defined. Video games and multimedia applications: 

Custom code

Description

CG1.

Ability to solve problems with initiative, decision making, autonomy and creativity.

CG2.

Ability to know how to communicate and transmit, both orally and in writing, knowledge, skills and abilities.

CG3.

Ability to conceive, write, organize, plan, develop and sign documents that aim to define, plan, specify, summarize projects in the field of video games and digital media.

CG4.

Ability to direct and lead the activities that are the object of projects in the field of computing, video games and multimedia systems, understanding the quality criteria that govern said research and professional activities.

CG5.

Knowledge of basic subjects and technologies, which enable them to learn and develop new methods and technologies, as well as those that give them great versatility to adapt to new situations.

CG6.

Ability to know, understand and apply the legislation and code of ethics necessary for professional work in the video game and digital media sector.

CG7.

Ability to design, develop, evaluate and ensure the accessibility, ergonomics, usability and security of multimedia systems and video games, as well as the information they manage.

CG8.

Ability to define, evaluate and select software for the development of systems in the field of video games and digital media, understanding the peculiarities of the different hardware platforms on which said systems must be executed.

CG9.

Knowledge and application of basic elements of economics and human resource management, project organization and planning, as well as legislation, regulation and standardization in the video game and digital media sector, in accordance with the knowledge acquired as established in section 3.2.

CG10.

Ability to work in multidisciplinary groups typical of the field of video games, being able to communicate, direct and understand the needs of other team members with different profiles.

CG11.

Knowledge to carry out measurements, calculations, valuations, appraisals, expert reports, studies, reports, task planning and other similar work, in accordance with the knowledge acquired as established in section 3.2.

CG12.

Ability to analyze and assess the social and environmental impact of technical solutions, understanding the ethical and professional responsibility of activity in the field of video games and digital media.

CG13.

Ability to conceive, develop and maintain computer systems, services and applications using Engineering methods as an instrument for quality assurance, in accordance with the knowledge acquired as established in section 3.2.

In accordance with point 3.2 of Annex I of Royal Decree 1393/757 of the Ministry of Education and Science, which establishes the organization of official university education, students must also acquire the following basic skills (these skills are added as general competences and can be considered transversal for the university):

CG14.

Knowledge and understanding of an area of ​​study that builds on the foundation of general secondary education and is usually found at a level that, while supported by advanced textbooks, also includes some aspects involving knowledge from the forefront of their field of study.

CG15.

Ability to apply knowledge to their work or vocation in a professional manner. Ability to develop and defend arguments and solve problems within their area of ​​study.

CG16.

Ability to gather and interpret relevant data (normally within their area of ​​study) to make judgments that include a reflection on relevant issues of a social, scientific or ethical nature.

CG17.

Ability to transmit information, ideas, problems and solutions to both specialized and non-specialized audiences.

CG18.

Ability to apply the acquired learning skills necessary to undertake further studies with a high degree of autonomy.

 

Specific Competences

The multidisciplinary skills that the graduate must achieve are specified in the following specific skills. These skills can be classified into the following areas or branches: Computer Science, Project Management, Humanities, Design and creation of digital content and Numerical modelling.

Custom code

Description

CE1.

Understand the basic knowledge: linear algebra, differential and integral calculus, numerical methods. Ability to solve mathematical problems that may arise in the field of video games.

CE2.

Understanding and command of the basic concepts of information representation in computers and their application in graphic hardware.

CE3.

Understanding and command of the concepts of classical mechanics of continuums: solid mechanics, deformable solids, fluid mechanics and acoustics; and its application to computer animation and the simulation of virtual environments.

CE4.

Ability to understand and master the basic concepts of discrete mathematics, logic, algorithms and computational complexity, and their application to solve engineering problems.

CE5.

Basic knowledge of the use and programming of computers, operating systems, databases and computer programs with application in video games and multimedia design.

CE6.

Knowledge of the structure, organization, operation and interconnection of computer systems, the fundamentals of their programming and their application to solve problems typical of video games and multimedia design.

CE7.

Adequate knowledge of the concept, institutional and legal framework, organization and management of the company, and especially those focused on the sectors of AAA video games, mini games, multimedia computing and virtual reality

CE8.

Ability to design, develop, select and evaluate computer applications and systems, ensuring their reliability, security and quality, in accordance with ethical principles and current legislation and regulations.  

CE9.

Ability to conceive and develop centralized or distributed computer systems or architectures integrating hardware, software and networks adapted to the field of video games, multimedia systems and virtual reality.

CE10.

Knowledge and application of the basic algorithmic procedures of computer technologies to design solutions to problems, analyzing the suitability and complexity of the proposed algorithms.

CE11.

Knowledge, design and efficient use of the most appropriate data types and structures to solve a problem.

CE12.

Ability to analyze, design, build and maintain applications in a robust, safe and efficient way, choosing the most appropriate paradigm and programming languages ​​in the video game environment.

CE13.

Ability to know, understand and evaluate the structure and architecture of computers, as well as the basic components that make them up, being able to understand and take advantage of the peculiarities of the hardware used in the field of computer graphics, virtual reality and multimedia.

CE14.

Knowledge of the characteristics, functionalities and structure of operating systems, understanding the peculiarities of those oriented to mobile systems, and designing and implementing applications based on their services.

CE15.

Ability to design and implement applications considering the characteristics, functionalities and structure of the Internet

CE16.

Knowledge and application of the characteristics, functionalities and structure of information systems (including databases and web-based systems), which allow their proper use, and the design, analysis and implementation of applications based on them. 

CE17.

Ability to conceive and use, in the field of video games and digital media, applications and services based on network technologies, including: Internet, web, electronic commerce, multimedia, interactive services, social networks and mobile computing. 

CE18.

Knowledge and application of the fundamental principles and basic techniques of parallel, concurrent and distributed programming.

CE19.

Knowledge and application of the principles, methodologies and life cycles of software engineering, especially those models preferably used by the video game industry.

CE20.

Ability to design and evaluate person-computer interfaces that guarantee the accessibility and usability of video games and multimedia systems.

CE21.

Ability to design and implement modeling, representation and animation tools for virtual objects, elements and characters in 2/3D 

CE22.

Knowledge of the principles of design, modeling, representation and animation of objects, elements and virtual characters in 2/3D.

CE23.

Ability to understand the theoretical foundations of programming languages ​​and paradigms used in the implementation of video games, multimedia applications and virtual reality systems: object-oriented programming, visual programming, scripting and high-level graphics and video game engines.

CE24.

Ability to implement, recreate and simulate physical phenomena both in off-line applications and in interactive applications, by solving mathematical systems analytically and numerically. Understand the fundamentals of these techniques, being able to use them in high-level tools.  

CE25.

Ability to understand the peculiarities of the different graphic processing architectures, knowing the limitations of the technology and being able to use them taking advantage of their massively parallel computing capabilities in both graphic and general purpose applications.

CE26.

Ability to implement the graphics, communications and animation technology necessary to make games, as well as to understand their quality and design criteria.

CE27.

Understand the fundamentals of the graphic channel, understanding the difference between local and global methods, being able to choose and implement the appropriate techniques in each application.

CE28.

Understand the fundamentals of graphical interface design for various systems and platforms. Ability to develop and evaluate interactive systems and their application in solving human-computer interaction design problems in the field of virtual reality and video games.

CE29.

Know the principles and fundamentals of distributed environments, being able to apply them to the design of simulation solutions and games adapted to said environments. Understand the fundamentals of massively multiplayer systems.

CE30.

Ability to model zero-sum games as search problems, design and apply algorithms that model strategies for actors in zero-sum games with different levels of difficulty, know different internal reasoning architectures of players and be able to apply them to create artificial characters in virtual environments.

CE31.

Capacity for the creation and exploitation of virtual environments and for the creation, management and distribution of multimedia content applied to video games and digital media.

CE32.

Know the cultural framework in which video games are generated, within the panorama of contemporary digital media.

CE33.

Understand and analyze the fundamentals of creating a video game in order to plan, conceive and design its content.

CE34.

Know the different genres and formats of the video game, its narrative structures, operation, its aesthetic forms and its thematic areas.

CE35.

Understand the main narrative content that is presented in video games, its relationship with other audiovisual media and its cultural specificity.

CE36.

Ability to design sound elements and carry out the technical tasks of building a soundtrack for a video game.

CE37.

Ability to analyze and understand the expressive function of sound in interactive media.

CE38.

Know the necessary techniques for the analysis and creation of audiovisual pieces for the interactive medium.

CE39

Knowledge of the fundamentals of digital electronics that enable the understanding, evaluation and selection of electronic devices used in the field of video games and digital media.

CE40.

Ability to understand the concepts of geometry and computational trigonometry, as well as learn to put them into practice in applications related to video games

The specific competences can be grouped according to the area or field of knowledge in which they are included, as detailed below:

  • Information technologies: CE2, CE4, CE5, CE6, CE8, CE9, CE10, CE11, CE12, CE13, CE14, CE15, CE18, CE21, CE23, CE25, CE26, CE27, CE28, CE29, CE30 and CE39
  • Project management: CE7, CE8, CE9, CE12, CE17, CE19 and CE33.
  • Humanities: CE32, CE34, CE35, CE37 and CE38.
  • Design and creation of digital content: CE20, CE21, CE22, CE31, CE33, CE36, CE37 and CE38.
  • Numerical modeling: CE1, CE3, CE4, CE24 and CE40.

Minimum stay requirements 

  • The permanence of the students in the Degree studies will be a maximum of eight years for full-time students. Part-time students may request an extension of up to two more years from the Rector.
  • In Bachelor's degrees lasting more than 240 credits (4 years), the maximum of the previous section will be increased by one more year for every 60 ECTS credits that are added to the 240 ECTS.
  • Students must pass a minimum of two subjects in the first year. Students studying part-time must pass at least one subject in their first academic year.
  • Students who are studying any official Bachelor's degree at the Rey Juan Carlos University may make a maximum of four registrations to pass each of the subjects of the study plan, without counting previous cancellations of the same.

For more information see: Permanence regulations

Minimum number of ECTS credits by type of enrollment and course

Full-time students:

COURSE MINIMUM  MAXIMUM 
1º Course 48 ECTS 78 ECTS
Other courses 48 ECTS 78 ECTS

 

Part-time students:

COURSE MINIMUM  MAXIMUM 
1º Course 24 ECTS 47 ECTS
Other courses 24 ECTS  47 ECTS

Access and registration

Log in

Access to the official teachings of Degree will require to be in possession of the bachelor's degree or equivalent and the passing of the test referred to in article 42 of the Organic Law 6/2001, of Universities, modified by Law 4/2007, of April 12, without prejudice to the other access mechanisms provided for by current regulations.

The number of places offered for new admission are:

Mostoles Campus

50 places (including transfer admission places)

Madrid Campus (Building Quintana)

45 places (including transfer admission places)

 

Double Degrees

Mostoles Campus

Video Game Design and Development – ​​Computer Engineering

15 places

 

Matriculation year

The enrollment process at the Rey Juan Carlos University is done through the Internet. You can carry out the procedures on the computers installed on campus or through any computer with network access. You can check the deadlines at registration , as well as the different requirements and necessary documents.

Training itinerary

ACCESS THE COURSE GUIDES OF THE DEGREE

Itinerary Information (Erasmus/World)

FBC: Common Basic Training, they are validated with their counterparts of all grades
FBR: Basic Branch Training, they can be validated with their branch counterparts, taking into account the adequacy between the skills and knowledge acquired.
OB: Compulsory
OP: Optional

COURSE 1
Semester Subject Character Credits
1 2D digital design OB 6
1 Physics for Videogames FBR 6
1 Discrete Mathematics FBR 6
1 Narration, script and storyboard FBC 6
1 visual programming FBR 6
2 3D digital design OB 6
2 Data structures OB 6
2 Fundamentals of design and gameplay OB 3
2 Geometric Modeling FBR 6
2 Multimedia OB 3
2 Basic Legal Principles: Professional Ethics and Equality FBC 6
Total credits to study: 60

 

COURSE 2
Semester Subject Character Credits
1 Artistic drawing OB 3
1 Video game technology fundamentals OB 3
1 Programation advance OB 6
1 Confidential Information OB 6
1 Statistics FBR 6
1 computer graphics OB 6
2 graphic architectures OB 6
2 Business and video games FBR 6
2 Introduction to mathematical and numerical methods FBR 6
2 Video game development process OB 6
ANNUAL modern language FBC 6
Total credits to study: 60

 

COURSE 3
Semester Subject Character Credits
1 Game development with artificial intelligence OB 6
1 video game engineering OB 3
1 Human-machine interaction and usability OB 6
1 Network Games OB 6
1 Audiovisual language and interactive media OB 3
1 Advanced graphics processors OB 6
2 algorithms for games OB 6
2 multiplayer environments OB 6
2 Data management in digital media OB 6
2 Optional 1 OP 6
2 characters and settings OB 3
2 Sound and music for video games OB 3
Total credits to study: 60

 

COURSE 4
Semester Subject Character Credits
1 character behavior OB 3
1 Visual design and final art OB 3
1 Optional 2 OP 6
1 Optional 3 OP 6
1 Optional 4 OP 6
1 Academic Recognition of Credits OB 6
ANNUAL External Internships OB 15
ANNUAL Bachelor's thesis OB 15
Total credits to study: 60

 

OPTIONAL

 Course Semester Subject Character Credits
 3 2  3D Animation OP 6
 3 2  Virtual Reality OP 6
 4 1  Games for Web and Social Networks OP 6
 4 1  Project Management and Direction OP 6
 4 1  Development of applications for mobile devices OP 6

External Internships

The External Practices subject is a curricular subject whose main objective is to promote a comprehensive training of the student through the practical application of the knowledge acquired during the Degree, which facilitates direct contact with the professional activity and the opportunity to join the professional world with a minimum of experience. All practices are designed so that the students who participate in them acquire professional experience in real situations and conditions, applying the knowledge, skills and attitudes that are acquired in the training processes throughout the degree. The internships represent a decisive opportunity for the personal development and professional future of the students.

Internships are activities carried out by the student in companies, institutions and organizations; that is, in centers outside the university premises, which aim to enrich and complement your university education, while providing you with a deeper knowledge about the skills you will need once you have graduated.

The External Practices subject will consist of two phases:

  • Completion of the internship period that offers professional experience related to any of the graduate profiles that are expressed in the Verification Report of the degree.
  • Elaboration of the memory

Documentation:

Degree Training Project

For more information:  External Internship Unit

Social Security contributions for interns starting January 1, 2024

Mobility programs

ERASMUS

The Erasmus program makes it easy for URJC students -both undergraduate and postgraduate- to study one or several semesters at one of the European universities with which the URJC has agreements.

These exchanges traditionally have an economic endowment thanks to the Erasmus Scholarships provided by the EU and the Spanish Ministry of Education.

ERASMUS (intranet)


WORLD

The Munde program manages mobility with universities from countries not included in the Erasmus Program.

The possibility of obtaining a scholarship or economic endowment and its amount depends, in each case, on the agreements with the universities, countries or entities that sign it.

WORLD (intranet)


For more information:

URJC Mobility


SICK

SICUE is a national mobility program for GRADOS university students that allows them to carry out part of their studies at another Spanish university with guarantees of academic recognition, use and adaptation to their curricular profile.

SICUE Mobility

Student support programs

Orientation to future students. The University offers various orientation programs for future students: we carry out visits to high schools and secondary schools, we organize guided visits to the Campuses, we are present in the Classroom and, at the beginning of each course, we carry out welcome days to guide students new students.

academic tutorials. Each teacher carries out, within their teaching planning, academic tutorials on their subject.

Coordinator of the degree. It works to promote coherence and balance between the subjects and the workloads of the students.

mentoring program. The URJC has this program, peer tutoring, in which the students of the last years act as mentors with the first year students.

Students with disabilities. The Support Office for Persons with Disabilities offers guidance and assistance to students with special needs.

Scholarships . The Rey Juan Carlos University manages the main scholarships and annual grants, both its own and from other official bodies: Ministries, Community of Madrid, International Organizations and other entities. It also publishes and disseminates those scholarships and grants of interest to its students and graduates. Throughout the course, students receive information about them through the different communication channels established.

Job placement program. The Rey Juan Carlos University, through the External Internship Unit and the Graduates Office, organizes conferences, workshops and various actions aimed at supporting and guiding students in their job search, to improve their employability and promote job placement . The University has a Job Exchange -a platform available to companies and graduates- where institutions can carry out their selection processes.

Regulation

ACADEMIC CALENDAR

REGISTRATION

*The rates corresponding to double degrees with different degrees of experimentality will be applied as established in the new Decree 43/2022, of June 29, of the Government Council, which establishes the public prices for university studies leading to official degrees and services of an academic nature in the public universities of the Community of Madrid*

TRAINING PROCESS 

REVIEWS AND REVIEWS

Validation, adaptation of studies, recognition of credits and homologation of foreign qualifications

UNIVERSITY DEGREES

VISITING STUDENTS AND FUNCTIONAL DIVERSITY

COEXISTENCE REGIME

SCHOOL INSURANCE

ASSOCIATIONS

Quality guarantee

RUCT link

BOCM Link

Results report

Once the follow-up has been carried out, the quantitative information on the results obtained in the follow-up of said Degree is shown, differentiated by academic year.

Report by course:

General information collection plan

Within the quality assurance system of the Rey Juan Carlos University, the following surveys are planned:

- New students

- Teacher evaluation

- Student satisfaction

- Satisfaction of the graduates

- Labor insertion

- Causes of abandonment

- Career path:

  • Second year after graduation
  • Third year after graduation
  • Fourth year after graduation

- Degree of satisfaction:

  • Faculty with the campus and university
  • Teacher with degree
  • of the evaluators
  • Incoming student mobility program
  • Outgoing Student Mobility Program
  • Administration and services staff with the university

- External internships:

  • Student satisfaction
  • External tutor satisfaction
  • Evaluator satisfaction

Survey results:

Improvement actions

The Quality Assurance System of the Rey Juan Carlos University establishes that the degree's Quality Assurance Commission will annually analyze the information derived from the degree's indicators and prepare a report that will include improvement plans if the results so indicate.

Renewal of accreditation

The renewal of the accreditation represents the culmination of the implementation process of the official Bachelor's and Master's degrees registered in the Register of Universities, Centers and Degrees (RUCT). The renewal of the accreditation of official bachelor's and master's degrees is organized in three phases: self-assessment report, external visit and final assessment.

In the first phase, the university describes and assesses the status of the degree with respect to the established criteria and guidelines. The result is the Self-Assessment Report (IA) that is presented. The second and third phases are carried out by a group of evaluators external to the evaluated title.”